On page ONE HUNDRED TWENTY-ONE, Chris begins to realize that summoning a demon for revenge might’ve been a bit of an overreaction.
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Tag: #Monster
Page 120
Raum’s got a plan for Spike on page ONE HUNDRED TWENTY. It’s evil. Like, “should probably come with a warning label” evil.
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Page 119
Page ONE HUNDRED NINETEEN makes it crystal clear that Raum doesn’t take orders from anyone — not even the poor fool who thought summoning him was a good idea.
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Page 117
Raum is now toying with his prey on page ONE HUNDRED SEVENTEEN.
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Page 113
If I were the two boys on page ONE HUNDRED THIRTEEN, I would definitely be paying attention to that robot!
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Page 112
Raum’s plan of getting in Spike’s head is working perfectly on page ONE HUNDRED TWELVE.
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FallCon 2025
Another con in the books. Thanks for everyone that stopped by and saw us this weekend. We’re extremely grateful and will be looking forward to seeing you next time. Don’t forget to follow us on Facebook, TikTok, and our home […]
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Page 110
The boys are running for their lives on page ONE HUNDRED TEN, while Chris relaxes and watches the chaos unfold.
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Page 109
Spike may not always have a plan, but on page ONE HUNDRED NINE, we see he always has his trusty forks by his side.
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Post 108
Spike declares Swing as his best friend on page ONE HUNDRED EIGHT.
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Page 107
Swing looks like he’s done for on page ONE HUNDRED SEVEN, and Spike has almost gotten away when his conscience gets the best of him.
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Page 106
Swing and Spike have the right approach on page ONE HUNDRED SIX. I would do exactly the same.
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Page 105
It has finally arrived on page ONE HUNDRED FIVE. The creature from “It Came From Detroit!” makes its much-anticipated debut.
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Page 104
Swing and Spike have the perfect plan on page ONE HUNDRED FOUR. RUN FOR IT!!!
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Page 99
Well if you’ve ever wondered what that fly on the wall was thinking now you know thanks to page NINETY-NINE.
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Page 97: Chapter 9
Burnt trash everywhere on page NINETY-SEVEN. I swear I can almost smell this page. Ewww…
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Page 96
Where’s the monster? This is the question I’m sure Spike is asking himself on page NINETY-SIX.
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Page 95
Spike narrowly escapes Raum’s relentless attack on page NINETY-FIVE thanks to Swing.
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Page 94
On page NINETY-FOUR, Spike is desperately running for his life, adrenaline pumping as Raum closes in on him. Meanwhile, his best friend decides he should check up on him.
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Page 93
On page NINETY-THREE, Spike learns the hard way not to bite trash monsters, while Raum becomes enragred.
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Page 92
Raum is done playing on page NINETY-TWO.
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Page 91
Page NINETY-ONE reveals that every villain has an irresistible urge to deliver a monologue.
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Page 90
Spike learns an important lesson on page NINETY: NEVER make a deal with a demon.
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Page 89
Raum isn’t playing games with Spike on page EIGHTY-NINE.
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Page 88
Page EIGHTY-EIGHT shows Raum cooking up a new form.
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